dimanche 16 mai 2021

QAnon is really a game

A games designer contends persuasively that the QAnon phenomenon functions exactly like a game, intended to direct and misdirect players through rabbit holes.
Quote:

I work in a very small niche: I create and research games intended to be played in reality — stories and games designed to come to life around the players, using the real world as the backdrop.

When I saw QAnon, I knew exactly what it was and what it was doing. It was the gamification of propaganda. QAnon was a game that played people.

Q has specifically followed the model of an alternate reality game (ARG) using many of the same techniques. The games I design entice players through clever rabbit holes found in the real world that start them searching for answers — maybe something written on a billboard, seen at a rally or printed on a flier. Players are led through labyrinth-like stories full of puzzles, clues and group challenges. ARGs can have millions of people involved in them. (The 2007 game promoting Christopher Nolan’s “The Dark Knight” had 11 million participants in 75 countries.) The similarities are so striking that QAnon has sometimes been referred to as a live-action role playing (LARP) or an ARG. But QAnon is the reflection of a game in a mirror: It looks like one, but inverted.
https://www.washingtonpost.com/outlo...948_story.html


via International Skeptics Forum https://ift.tt/3uRACQi

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