I'm looking at how to generate a randomly generated starfield in c#, but I'm looking for one that's more procedural than randomly placing stars.
I thought about dividing the starfield into grids and placing a star in them, then running a second pass to move any stars that are too close within the grid.
I thought about dividing the starfield into grids and placing a star in them, then running a second pass to move any stars that are too close within the grid.
via JREF Forum http://ift.tt/1kPP1nL
Aucun commentaire:
Enregistrer un commentaire